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Smash!
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Behemoth
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Reflector Shield
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Burning Spirit
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Armor Piercing Rounds
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Locked and Loaded
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Laser Focus
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
Corps Focus
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Extinction Event
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Velocity Impact
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Back for Blood
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Voidmother
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Dynamic Defenses
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Rocket Grab
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Adaptive Defensives
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Hextech Retribution
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Cosmic Barrier
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Energy Void
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
League of Draven
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Ruthless Blades
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Resonance
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Chronobreak
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Rising Spell Force
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Raider's Spoils
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Traumatic Memories
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Absolute Corruption
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Frontline Fencing
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Vitality of the Ox
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Justice Punch
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Safety First
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Flaming Ricochet
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Get Paid
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Category Five
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Exaggerated Reporting
Gain a Janna. Forecaster's effects are increased by 100%.
Relentless Assault
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Evasion
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Get Excited!
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Everyone Goes BOOM!
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Star-Crossed
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Multi-Shot
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Divine Ascent
Gain a Kayle. She gains bonuses per star level.1: 30% Attack Speed2: +2 Attack Range3: Attacks fire 2 additional bolts dealing 50% damage.
Righteous Range
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Aim Assist
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Mirror Image
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Cleansing Safeguard
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Invigorate
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Perfected Solar Flare
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Eclipse Prime
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Growth Spurt
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Foster Growth
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Illuminating Singularity
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Lucent Barrier
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Rock Solid
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Guardian Spirit
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Bunny Mercenary
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Make It Rain
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Not So Heavy Metal
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Obliterate
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Stacks on Stacks
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Soul Eater
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gifted
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Jubilant Veil
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
They See Me Rolling
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Contagious Laughter
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Bigger, Better Buckler
Gain a Poppy. She gains 180 Armor.
Steadfast Presence
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Armored-dillo
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Spiked Shell
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Hold the Line
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Channelled Ferromancy
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Reign of Anger
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Cull the Meek
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Reverberation
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Triumphant Return
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Style & Flair
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Daredevil
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Glacial Prison
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Shatter
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Absolution
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Corps Formation
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Punch Protocol
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Regenerative Shields
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Delivery Tips
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Endless Pizza
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Power Grid
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Undercurrent
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Infuse
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Upgrade: Berserk
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Kingslayer
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Petricite Chains
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Power Overwhelming
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Empowered Reserves
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Stoneweaver
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Be the Stone
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Edgelord
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
OX-ian Rage
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Shiny
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Rising Tide
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Spread Shot
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Into the Night
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Frostburn
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Frozen Tundra
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Unrelenting Force
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Boxing Lessons
Gain a Vi. When you field her, your team gains 180 bonus Health.
Heartstopper
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Partners in Crime
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Cyclone
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Re-Energize
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Siphoning Winds
Gain a Yasuo. He gains 60% Omnivamp.
Spirit of the Exile
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Predatory Precision
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Zoomies!
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.
Supersize
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Elastic Slingshot
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Shadow Jutsu
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Contempt for the Weak
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Double Bubble
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Sleepy Time
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.